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Old Aug 20, 2008, 08:27 PM // 20:27   #1
Ascalonian Squire
 
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Hi All

Just bought Guild Wars a few weeks back so I guess I am really a newbie at all of this, at the moment I am playing the Nightfall campaign but I also bought access to all the other areas although havent looked at them yet.
I have been working my way through the story and I am currently about to try Gate of Pain, I am a solo player using Henchmen and Heroes only, I know, why buy an MMO if yer only playing yourself, but I like the game and like the fact that I can play on my own with the H/H group. My character is a Fire Elementalist and the heroes I have at level 20 are..

Koss, Dunkoro, Melonni (Well lvl18), Acolyte Sousuke, Zhed Shadowhoof, Master of Whispers, General Morgahn.

My current group of choice is Dunkoro (Healer), Masters (Necro) and Sousuke (Fire Ele) and I change heroes depending if the mission requires a specific Hero.

A few of the missions have given me lots of trouble but I get there in the end, although not at master level just standard, when I eventually finish Nightfall I plan on going onto Prophicies >> Factions then Eye of the North, then have a shot of the elite dungeons and stuff. Sorry just realised I am rambling on a bit, the purpose of this post is to just ask a question, does anyone ever use a particular set of heroes with specific skills that say can do all of Prophicies or Factions or EOTN without swapping much out, same with the dungeons and stuff? Is there an ultimate heroes team for these situations??

Sorry for the long post.

Cheers

Nos
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Old Aug 20, 2008, 08:38 PM // 20:38   #2
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Sabway = 3 necro.
1 minion master with protection prayers.
1 spiteful necro with some channeling skills.
1 weapon of remedy necro.

This team abuse the primary of necromancers to fuel high energy/low recharge skills. Pretty much the favored builds ppl use.

Discord way = 3 necro.
Pretty much the same abusing thing but the 3 necros spam Discord for huge damage.

Paraway = 2 paragons. 1 order dervish. (usually u are a paragon too)
2 paragons with spear skills and chants.

------------------------------------------

In my opinion, all build should be fueled by a profession that can spam "save yourselves". This make sure every skills to be spam and kill things fast.

I would suggest you to get Olias in Prophecie and go EOTN for additional heroes.

To be honest, almost every heroes can do the job in pve.
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Old Aug 20, 2008, 08:53 PM // 20:53   #3
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Definitely the ones eximiis mentioned are very powerful, but you'll need to pick up the extra necros.

In case you want to see more specifics you can always search these forums, or pop over to PvX wiki.

Enjoy the game!
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Old Aug 20, 2008, 08:58 PM // 20:58   #4
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Sabway:

http://www.guildwarsguru.com/forum/s...php?t=10292641

Racway; for physicals:

http://www.guildwarsguru.com/forum/s...php?t=10254869

Somewhere in Sab's post there's reference to Discordway, but I couldn't find original post from a quick search.

Basic consensus is to use ranged heroes; melee AI has pathing issues (just observe Devona for example when charging into battle), they have trouble finding their target, moving through targets and fleeing from AoE, not to mention that with a recent update they tend to be very aggressive, so it's basically better to use casters/ranged.

Minions come incredibly handy in most missions, areas and I guess dungeons too, except maybe those full of jade and mursaat that can wipe the minion army in seconds, or where there is lack of corpses. Enemy AI goes for the less armored and with less hp allies, so it's natural that they'll focus on the minions and leave you mostly alone.

What you basically want in any hero team, is some way to reduce the damage the mobs deal, using skills such as Wards, [Aegis], applying Weakness and general shutdown depending on the area (daze for caster heavy, blind for martial heavy, etc), and some way to deal enough damage to the mobs, to overcome any healing they may get and kill them. This can come from raw damage from a single character, armor ignoring damage, or from skill boosts, like a mob hexed with [barbs] and getting hammered by two or three physicals (which is technically armor ignoring damage).

And when you get a little more experienced you'll also learn that fire damage, from nukers, is not armor ignoring and thus becomes pretty pathetic in the higher end areas of the game, particularly Hard Mode, and that eles are best doing party support through daze, blind, bocking and damage reduction skills.

Hope it helps.
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Old Aug 20, 2008, 09:24 PM // 21:24   #5
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What I've been running with lately are 3 ranger heroes (2 barrage, one ebon dust aura),and my rit human running this:
[mindbender][wielder's zeal][arcane echo][great dwarf weapon][sundering weapon][earthbind][wielder's remedy][flesh of my flesh].

All three rangers bring [body shot]. One brings [mark of pain] and [rigor mortis]. At least 1 of the rangers should have [poison tip signet].

You can set up the rest of their skills with your best judgment, and the rit build has lots of alternatives, as well. The rit keeps GDW on them constantly, with Sundering on at least one attacking party member.

For henchmen, I'd choose 2 monks, and 2 attackers (ranged if possible). The only places I haven't been able to use this setup are places where you can't knock stuff down. Otherwise, you can pwn everything.
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Old Aug 20, 2008, 09:39 PM // 21:39   #6
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never thought of earthbind and Great dwarf weapon together, good idea
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Old Aug 20, 2008, 10:11 PM // 22:11   #7
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Listen to Alf. Mob control ftw, which means you want powerful area-based effects on your team - offensive as well as defensive. Paragons and Necromancers, due to their energy mechanics, truly shine in PvE.

Fire Magic will get you through Normal Mode just fine. Partying in HM, you'll find yourself best suited speccing into the powerful defensive Magicks...
[Maelstrom][ward against melee][deep freeze]... to be as cool as Sousuke ([Assassin's Promise]) you would need to pick up Factions tho

Oh and ABUSE TEH **** OUT OF PVE SKILLS.

Enjoy the game!
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Old Aug 20, 2008, 11:30 PM // 23:30   #8
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Well, nevermind the popular hero builds that presume you have all the heroes and most of the skills. Just use what you have like you are doing. The important thing is to learn how things work and solve problems with the resources you have, not just depend on canned builds or PvE only skills that you don't have anyway.

My one big suggestion Nosveratau is to include more in the way of interrupt and cripple. In RoT and elsewhere interrupt is much more important than direct damage. Shut down the target. Cripple the target or slow it down if you can. Shut it down, cripple it, Melonni or Koss can then easily beat it to death. Rangers are good at interrupt.
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Old Aug 21, 2008, 06:54 AM // 06:54   #9
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Hi All

Wow thanks for all the replys, spent a while last night and got myself olias, as I said I have all the other areas unlocked just havent done any of the missions for them yet. Tried gate of pain 4 times last night, the big groups of demons are not a problem and I managed to work a strategy for beating the Dryders that use meteor, but the other dryders the ones for the mission, seem to kill me with one shot (WTF!!!!). Can someone help me with a Player / Hero build that will be succesfull for the rest of the nightfall missions? My Primary is an Fire Elementalist but I am willing to change her skills around for a better build.

Cheers

Nos
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Old Aug 21, 2008, 07:06 AM // 07:06   #10
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[shelter]

[ward against harm]

[broad head arrow]

All work extremely nice for that mission. No don't bring yourself as ele with a bow, bring a ranger hero, for example .

The following mission, Gate of Madness, has a lot of discussion in the unofficial wiki page on how to beat it:

http://guildwars.wikia.com/wiki/Talk..._%28mission%29

Btw that has spoilers :P.

I use in there a war to take damage from Shiro and some manageable prots, like Spirit Bond on a Minionmaster hero.

For the last mission you just need massive condition removal.
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Old Aug 21, 2008, 12:33 PM // 12:33   #11
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Hi Alf

Thanks for the reply but I dont think I have access to those skills as I have only been playing Nightfall at the moment, but I will have a look when I get home from work.

A friend of mine has two accounts, at the moment he is only working on one of them but he has said that if I wanted he would log in with his spare account and group with me for the missions, although he himself wouldnt play as he would be playing with his other account, he said I would get to use his heroes, although it would reduce my party size down to 7 playable characters instead of 8, is the possible? Can I use his heroes aswell and would it really be any advantage over me, 3 heroes and henchmen to me and 6 heroes?

Cheers

Nos
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Old Aug 21, 2008, 01:06 PM // 13:06   #12
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Quote:
Originally Posted by Nosveratau
Can I use his heroes aswell and would it really be any advantage over me, 3 heroes and henchmen to me and 6 heroes?

Cheers

Nos
Yes, it's a HUGE advantage.... if His heroes are decent.
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Old Aug 21, 2008, 01:48 PM // 13:48   #13
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just PM me....can send you hero builds for pretty much every profession - even the less popular ones ('sin etc.)

IGN: payne storm or AB dervish lol


can't guarentee that you will have the skills but if not just go RA get some balth faction and unlock them so your heroes can use them..^^ easy

but the bars are easily good enough to knock aside something as pathetic as GoP NM - wait till you do it in HM(spoiler) the dryders hit for 300+ on squishy targets - gl lol

oO and welcome ^^
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Old Aug 21, 2008, 08:59 PM // 20:59   #14
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Arrrrrgggghhh

OK Gate of Pain is really a pain, lol. Took the suggestion and added some interupts to my build Ele/Mes and added an interupt Mesmer GWEN (Spent a couple of hours playing in EOTN to get her, lol).

As for mobs.

Demon groups, not a problem, although my DPS is down a little so takes longer to kill them and the Insanity ones manage to Spawn twins a few times, lol. Patience and they all die.

Terrorweb Dryder, gawd they are no threat once you interupt Meteor Shower, so easy.

Emissary of Dhuum, well as its a Warrior Class and my whole group is Ranged these guys spend most of there time chasing my guys down, no threat at all by the time its taken a swipe my healers have already healed its target it dies pretty quickly.

Tortureweb Dryder, ah the problem guy, Fireball and Liquid Flame, I can interupt Fireball but just cant seem to interupt Liquid Flame, and when it strikes most of my party are at deaths door (Normally my hench monks die, Dreadfull Pain is also another pain here!! This leaves Dunkoro to do the rezzing and healing till the monks get back on there feet) Well after killing all of the Emissary of Dhuums, cleaning out all mobs and all but one Tortureweb Dryder, my party had sustained several deaths, so what happens, well the last Tortureweb Dryder casts Liquid Flame and insta kills my entire party, arrrgggghhhh, yes I was pissed.

After that experience I have concluded that some sort of group wide damage reduction applied just before the combat should be enough to complete this quest, just have to fins something now, lol

Nos
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Old Aug 22, 2008, 07:46 AM // 07:46   #15
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Are you in a Guild?

Does a Guildie have a Mesmer?

If yes, ask for help if it's that much of a problem! A human played Mesmer with Power Block and a few other interrupts stops a terrorweb in it's tracks. Slow-casting fire nukes aren't "ftw" now are they, Mr. Dryder? You'll also get an additional 3 heroes with another human also, which at least is better than henchmen.

You have to take Dunkoro for that mission, ensure he's properly set up with a good and tested monk build, I would suggest a build such as that in the Stickied Guide, Section 8, FAQ #1.

If the Emissary of Dhuum gets too lucky with your Monks, try to Blind him. If he can't hit he can't score a kill. Possibly take a Necro to lay Insidious Parasite and Spiteful Spirit on him instead for a quick hex-induced death.

Henchmen:

Don't forget to find out what the henchmen have...try to use henchmen which work well with the skills your party has! For instance, Herta has Ward Against Melee and Stoning. The ward will help protect you from Warrior & Dervish torment creatures, and also the Emissaries, and Stoning will knockdown weakened foes, so if you're taking a method of weakness application Herta isn't a bad choice.

If you don't have a Mesmer hero, and a guildie can't help you, consider Odurra. She has Cry of Frustration and Leech Signet to interrupt and Empathy to slap on the Emissaries. If you have primarily an all-caster party, try Sogolon...he has a couple of party-wide heals, party-wide condition removal and another signet-based heal on his bar. I've seen far better paragon builds, but as far as henchmen go, he's not that bad. I would always take Mhenlo over Khim as a monk (second to Dunkoro) in Gate of Pain. Kihm's bar is full protection, and a bit expensive and spammy, and at least Mhenlo has Word of Healing.
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Last edited by Cebe; Aug 22, 2008 at 07:55 AM // 07:55..
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Old Aug 22, 2008, 07:54 AM // 07:54   #16
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That's what I give dunkoro if i HAVE TO take him:

[build prof=Mo/Me pve name="Dunkoro" box heal=12+1+1 divine=10+1 insp=8][word of healing][dwaynas kiss][patient spirit][cure hex][dismiss condition][leech signet][power drain][restore life][/build]

Good healing + e-managment + interrupts = win

Last edited by Washi; Aug 22, 2008 at 07:57 AM // 07:57..
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Old Aug 22, 2008, 07:57 AM // 07:57   #17
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Quote:
Originally Posted by Washi
That's what I give dunkoro if i HAVE TO take him:

[word of healing][dwaynas kiss][patient spirit][cure hex][dismiss condition][leech signet][power drain][restore life]

Good healing + e-managment + interrupts = win
Only reason I don't like giving a Monk Hero interrupts is because you have to have it on Guard. I prefer having mine set to Passive / No Attack, which doesn't work with any skill which targets a foe, to my knowledge.
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Old Aug 22, 2008, 08:12 AM // 08:12   #18
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But when they are on passive = avoid, they like to run in circles (;d) and flee from enemies, even if they can just outheal it.

But if you are having problems with Gate of Pain, the EASIEST mission on RoT (yes, it is the easiest, you just have to pull and not rush mobs), get a guildie with... RANGER. I finished GoP two days ago on masters with Broad Head Arrow + standard interrupts + epidemic + volley. 2 dryders were shut down just by me alone, while heroes were busy killing them.
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Old Aug 22, 2008, 08:31 AM // 08:31   #19
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Quote:
Originally Posted by Celestial Beaver
Only reason I don't like giving a Monk Hero interrupts is because you have to have it on Guard. I prefer having mine set to Passive / No Attack, which doesn't work with any skill which targets a foe, to my knowledge.
I always have my heroes on guard, don't see a problem with that. Inspiration is a great e-manage line that heroes can actually use (unlike GoLE).
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Old Aug 22, 2008, 03:03 PM // 15:03   #20
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Quote:
Originally Posted by Washi
I always have my heroes on guard, don't see a problem with that. Inspiration is a great e-manage line that heroes can actually use (unlike GoLE).
If you set him on guard, he will wand or normal attack the enemies. This means you have to limit yourself to ranged weapons for him. Otherwise if he is wielding a caster sword like Rajazan's Fervor he would run to the front lines to melee like Koss.

The other problem is, if he is set to guard, he doesn't kite from melee attackers as fast as when he is set to passive, especially if he is happily wanding his enemies with full health.

If he is on passive, all he does is concentrate on his allies and kite from melee attackers instead of wasting his time normal attacking.

Last edited by DarkSpirit; Aug 22, 2008 at 03:05 PM // 15:05..
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